Current challenges derived from interviews with three major software companies on current approaches to mobile testing with regards to tooling and processes are presented. This paper provides a glimpse into current challenges of testing for mobile application prototypes and proposes a system to solve them.
Especially for early non-technical prototypes such as wireframes or clickable user interface dummies testing on the actual device is challenging. However, there is still little experience on mobile application testing and standardized approaches or tools are not yet established. Research agrees that testing mobile application prototypes should be in the right context, at best in the field on the mobile device. These approaches rely heavily on repeated user-research and validating prototypes with end users early on and throughout the development process. To achieve a good user experience for their products, companies are aiming to involve end-user into their development processes by adopting user-centred approaches. In this market delivering high quality software which addresses the user's needs and has an appealing interface becomes a competitive advantage. Thus, the mobile market has become extremely competitive. mobile devices are becoming the primary way for people to access the internet. And research predicts the usage of mobile devices will replace desktop systems in many areas i.e.
Institution: Hasso Plattner Institute, Germanyĭuring the last three decades the number of active mobile devices went from zero to 7.2 billion devices. Enhancing Early Mobile Prototype Testing: Requirements Analysis through Interviews and a System DesignĭS 85-1: Proceedings of NordDesign 2016, Volume 1, Trondheim, Norway, 10th - 12th August 2016Įditor: Boks, Casper Sigurjonsson, Johannes Steinert, Martin Vis, Carlijn Wulvik, AndreasĪuthor: Meyer, Sebastian Häger, Franziska Uflacker, Matthias